This is a response to Vol 7 Paul 5 ("Victory, hah!")...
I have not yet found the time to attack your 6/89 Strategic Conquest game file, but I will pass it along to the rest of the group and report back next time.
Have you acquired Conquest 2.0 yet? If so, does the new version present any problems to my current mapping schemes? Tell me all about it!
As for our new Strategic Game project, I suggest that we attack the design one phase at a time. The first phase should be the problem of generating a random world map.
Here's a thought. Should the land have barriers of some sort such as swamps or mountain ranges that tanks must bypass?